angstriddentrashhuman: momnar: quantum-jump: momnar: momnar: momnar: Dear D&Diary, Today I…

angstriddentrashhuman:

momnar:

quantum-jump:

momnar:

momnar:

momnar:

Dear D&Diary,

Today I had the revelation that my half orc has 30ft speed, but because she’s a monk, her unarmored movement is +10ft at Level 3. Using the ki feature Breath of the Wind, she can dash as a bonus action meaning she can go 80ft in a turn.

If anyone cast Haste on my dear sweet Marfu, she would go 160 in six seconds. 

At her most perfect Level 20 self’s unarmored movement of +30, she could go a max 120ft in a turn, or 240ft hasted. With 20 ki points to spend that could mean a solid two minutes of going almost 30 miles per hour and I think that’s beautiful.

jade-empath replied to your post:

don’t forget that you can dash as your standard action as well as your bonus action!

OH GOD YOU’RE RIGHT

Right now at Level 3:
max 120 ft. per turn
240 ft. Hasted = 27 MPH

Level 20:
180 ft. per turn
360 ft. Hasted = …

EVERYBODY OUTTA THE GODDAMN WAY THIS ORC LADY COMIN AT YOU AT 40 MILES PER HOUR

vgtgvgs replied to your post:

Grab yourself the mobile feat for that extra 10ft base movement

We’re up to a max of 210/420 (lol) feet per six seconds which is 47 MPH. I feel like we’re crowdsourcing this monk at this point to make her as game-breakingly fast as possible.

BETTER MAKE THAT 94MPH

I quote the 5th Edition rulebook:

Boots of Speed

While you wear these boots, you can use a Bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the effect.

When the boots’ property has been used for a total of ten minutes, the magic ceases to function until you finish a Long Rest.

Are you telling me Haste and Boots of Speed STACK?! Oh my god we’ve discovered the real Fast Travel function

Oh shit mom’s home everyone hide the Speed

@magicturtle